🤝Pair

The Viper Network introduces a session-based approach to regulate interactions between Requestors (clients) and Servicers. This mechanism ensures a dynamic, efficient, and fair distribution of tasks while maintaining the network's integrity and performance.

Session

Sessions in Viper Network

In Viper Network, sessions represent the temporary relationship between a Requestor and a set of pseudorandomly selected Servicers. These sessions are created to facilitate the exchange of relay services—the process through which the Requestor sends requests to Servicers for data processing, transactions, or blockchain interactions.

Each session is designed to:

  • Establish a pairing between the Requestor and a specific group of Servicers.

  • Assign servicers based on non-native chain requirements (i.e., the specific blockchain the Requestor wants to interact with) and the geo zone that aligns with the Requestor’s location or service needs. This geographical selection helps ensure low latency.

  • Operate for a predefined duration, allowing sufficient time for requests to be processed.

Once the session ends, a Rollover mechanism is used to regenerate a new session, creating a fresh pairing between the Requestor and a different set of Servicers. This dynamic rotation prevents any single group of Servicers from being continually overloaded with requests from a particular client, ensuring a fair workload distribution.

In addition to the client-servicer relationship, sessions in the Viper Network also involve the selection of a Fisherman. The Fisherman acts as a performance monitor for the Servicers involved in that session. Their role is vital for ensuring the quality and reliability of the services being provided.

The Fisherman is responsible for:

  • Evaluating Servicer Performance: The fisherman assesses factors such as:

    • Reliability: How consistently the Servicer responds to requests.

    • Availability: Whether the Servicer is operational during the session.

    • Latency: The speed at which the Servicer processes and responds to relay requests.

  • Gathering Data: The fisherman collects key performance metrics, which are then used to determine the quality of service delivered during the session.

The performance scores generated by the Fisherman are integral to the rewards and penalties system within the Viper Network. Servicers are rewarded for high performance and penalized for low-quality service. This reputation-based evaluation helps maintain trust and ensures that only reliable, high-performing nodes continue to serve the network.

Session Generation

A session in the Viper Network consists of four main components that ensure fairness, transparency, and reliability in the interaction between Requestors and Servicers. These components—Key, Header, Servicers, and Fishermen—work together to facilitate secure, performance-driven service exchanges.

1. Session Key

The session key is crucial in selecting the right group of Servicers for a session. It ensures that the selection process is fair and random, preventing bias and exploitation.

  • The session key is generated by combining several pieces of information:

    • A unique seed derived from the hash of the latest block and the block height.

    • The Requestor's public key, ensures that the session is tailored to the individual user’s needs.

    • The non-native chain ID, identifies the chain the Requestor wishes to interact with.

  • This combined data is passed through a hash function, producing a unique session key that is used to select Servicers for the session. This process helps guarantee that the selection of Servicers is both random and fair for all participants.

2. Session Header

The header contains key information about the session and its structure. It serves as a reference point for all data associated with the session, ensuring the integrity of the process.

  • The Session Header includes:

    • The Requestor's public key to associate the session with the correct user.

    • The chain and geo-zone that the Requestor is interacting with, ensuring location-based selection.

    • The number of Servicers requested, ensuring that the right amount of resources is allocated.

    • The Session block height, providing a reference to the session’s place in the blockchain.

3. Servicers

Servicers are key participants in the Viper Network, responsible for providing services to clients and maintaining the integrity of the network. The selection of Servicers for each session is governed by a sophisticated mechanism to ensure fairness and reliability.

  • Eligibility Criteria:

    • Servicers with a performance score above 0.75 (out of 1) and meeting the minimum staking requirements are eligible for selection.

  • Weighted Selection:

Performance Score
Staked Tokens
Weight

> 0.90

≥ Minimum (10,000)

1

> 0.75

≥ 2x Minimum

2

> 0.75

≥ 3x Minimum

3

> 0.75

≥ 4x Minimum

4

≤ 0.90

≥ Minimum

Score will be considered as Weight (0.1 - 0.9)

  • Pseudorandom Selection:

    • The Servicers for each session are chosen based on a weighted random process, giving higher-weighted Servicers a higher chance of selection. This ensures that high-performing and well-staked Servicers are more likely to be chosen, while maintaining a decentralized approach.

4. Fishermen

Fishermen play a critical role in ensuring the Quality of Service (QoS) within the Viper Network. They act as shadow clients, continuously evaluating the performance of Servicers during a session.

  • Fisherman Role:

    • Fishermen are pseudo-randomly selected for each session and are responsible for sending sample relays to all Servicers in the session.

    • By observing these relays, they measure the latency, availability, and reliability of each Servicer.

  • Fisherman Scores:

    • The performance metrics collected by Fishermen are used to calculate performance scores for each Servicer. These scores reflect the quality of service provided during the session.

    • Higher scores, indicating better QoS, result in greater rewards for the Servicers.

  • Selection:

    • The assignment of Fishermen to sessions is determined by the Team, ensuring that there are no malicious actors involved.

Last updated